PLAYING click to pause the loop
It's just a walking simulator. A very aggressive walking simulator.
The clone’s attack-move AI wants to stop and swing at whatever’s closest, which is the wrong call in its last half-second of life. Bank the autos and the backstab early, while the clock still allows it, then force-walk the clone for the final tick instead of letting it take one more swing. A clone that stops to auto dies where it stood; one that’s still walking dies a few steps deeper into the chase, and that gap is often the difference between the box still covering ground and the box already being dead ground. Min/maxing the clone walk is just this: spend the damage window first, spend the last half-second on distance.